No really, what if work was more like Animal Crossing?
found that remote workers struggled with collaboration and communication, as well as loneliness. Then there’s the self-complexity theory: we give ourselves roles that we separate cognitively. Now, they’re all occurring in the same space—our homes—and this dissonance makes us unhappier.But it doesn’t need to always be like this. In fact, says Dr.
Del Castillo Lopez teaches computational architecture—or, building by algorithm—as well as the design of digital frameworks. And here’s his thought: what if architects built workspaces that people actually“We’re still sitting in front of Zoom six, seven hours a day. That’s really just a physical proxy.
He continues: “How awesome would it be to create an environment with three-dimensionals forms that you can inhabit? Where you can actually relate to people?” The technology, he points out, exists. Look at Minecraft, Fortnite, and Animal Crossing, all palatable places to co-exist and socialize within. So what’s stopping us from working like we play? “We create 3-D environments in video games. We walk around and visit people, open doors, walk up the stairs, whatever. There’s no reason we can’t use this technology to create environments that are basically representations of offices,” says del Castillo Lopez.
Will the world’s businesses adapt? Del Castillo Lopez thinks so. In some ways, it’s already started. During the coronavirus pandemic, video games have already become substitutes for IRL social interaction prohibited by the pandemic. Reference Festival, a Berlin-based fashion organization,
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