Choose your own adventure.
Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you.To celebrate the 30th anniversary of The Elder Scrolls, we're publishing our original reviews of each main game in the series from our archives. This review first ran in PC Gamer UK issue 160, back in March 2006.
The philosophy of the Elder Scrolls games is also about making the fantasy RPG more immediate and involving—everything's first-person, real-time, and physically modelled. You dodge fireballs by actually jumping out of their way, not by the game making an off-screen 'evade' roll on digital dice. Your arrows strike home or miss by virtue ofaccuracy, not your character's. And your blows hit because you managed to connect with the enemy, not because you have a high sword skill.
The guards are finally persuaded that the case sucks and tell me Raynil was spotted travelling in the direction of a nearby cave. I saddle up and ride out at dawn. I dismount a good distance from the entrance and creep the rest of the way. Stealth, my friends. The cave floor's wet inside, but a master like me is still near-silent when—"I didn't expect you so soon," Raynil spits inches from my face as his invisibility spell flicks off."I heard you were asking about me.
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