The Helldivers 2 dev who got downvoted to oblivion is right: We need to chill out about balance in a 4-week-old game

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The Helldivers 2 dev who got downvoted to oblivion is right: We need to chill out about balance in a 4-week-old game
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Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now.

For some, it's safe to say the Helldivers 2 honeymoon is over. Yesterday Arrowhead released its first balance patch, which finally made orbital strikes more consistent and thein the game, the Railgun and shield backpack. Guess how that went down with players who've been rocking the overpowered loadout for a month?

While the Discord mod comments were immature, I hope Pilestedt stands behind at least the spirit of the Reddit discussion, because that Arrowhead dev was absolutely right. It's encouraging to see someone from the studio confront the snowballing sentiment that Helldivers should be viewed through the lens of a competitive shooter—thatWe've had just 24 hours to sit with these changes, and some have already decided Arrowhead screwed it all up.

THIS IS NOT A DRILL! Our factories are under attack, halting all output. Helldivers have been deployed to liberate Tien Kwan! pic.twitter.com/NM4A26jZlhunlocking a powerful, permanent addition

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