Silent Hill: Ascension monetisation is a time skip, not pay-to-win, developer insists

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Silent Hill: Ascension monetisation is a time skip, not pay-to-win, developer insists
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Liv grew up on Crash Bandicoot and Japanese arcade games. They like to play with their neighbours' cats and have a soft spot for raccoons.

The CEO of Silent Hill: Ascension developer Genvid has defended the game's transactions, and said they were there to allow people to"skip time" in gaining in-game currency rather than being a way to"game the system".

"It would be very difficult for a single person to change a decision," Navok began his explainer of how the monetisation isn't pay-to-win. Players can cast their decisions by using the game's currency, influence points. One decision costs 200 points, and currently the options have millions of points behind each one. The currency packs, which range from 6000 to 26,400 points, won't give anyone who buys them any pay-to-win influence, Navok stated.he continued.

Players are equally unconvinced with Navok's words as they are upset about the loss of global live chat. The system, which functioned like a 24/7 Twitch chat, was taken down last night before it was reinstated without text input."We have a 24/7 moderation team in multiple languages," Novak,"they were moderating the chat, and that moderation was not showing up in the stream".

Navok's attempts to clear things up has prompted more questions and confusion. Why monetise influence points if it has so little an effect on voting, as Navok claims, and if the hope mechanic is more important to the story? Why are QTE sequences not considered story canon if that's where hope can be affected?

The next episode of Silent Hill: Ascension airs tonight, but the real drama will likely be in the aftermath.

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eurogamer /  🏆 68. in UK

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