In a new interview with Protocol, Xbox's Phil Spencer talks about the main issue the metaverse idea currently faces: “We're spending a lot of time as leaders coming together talking about the learnings that we've had and how the technical underpinnings might come together. But more fundamental to
The pitches for players, meanwhile, are less convincing. There are nebulous ideas, the concept that once a decentralized metaverse exists, you can port around digital items you buy across games, something that seems absurdly far away from the actual reality of how video game development works.
the metaverse are open creation platforms like Minecraft or Roblox . Or it’s Fortnite putting on live concerts with real celebrities you can attend dressed up as superheroes. But little of this has to do with Facebook’s grand VR vision, or crypto’s blockchain-focused future metaverse iterations, neither of which seem terribly concerned with making things fun for the user or player. It’s about revenue generation, it’s about trying to seize control of the next phase of the internet early.
For Microsoft’s part, Spencer thinks Xbox’s “play anywhere” approach is more Metaverse-y than all the VR headsets in the world: “I want to be able to experience the things I own on any screen that can render those,” he said. “I want to be able to have the experiences I have anywhere. I want to have them with the people I want to experience them with and it requires a lot of cloud infrastructure to make that happen. It requires, like I said, a real open approach.”
Again, I think Spencer has his finger on the pulse of the realities of the industry better than most execs and VCs attempting to mine this space. He’s right about VR, NFTs and now the metaverse, and his vision for Xbox shows real, tangible results this current generation, and that puts Microsoft in a better position than its rivals.
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