Why The Last Dungeon's student animators now love Unreal Engine 5

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Why The Last Dungeon's student animators now love Unreal Engine 5
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Ian Dean is Editor, Digital Arts & Design at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX.

SCAD Animation Studios' latest student project, The Last Dungeon, is different. The team, made up of student's from The Savannah College of Art and Design, were challenged to use5. For a team used to more familiar 3D apps, like 3ds Max or Blender, using a game engine to create an animated film was a challenge.

The team had to tackle this challenge head-on. Unreal Engine 5 brought a new instantaneous workflow to animation, that set it apart from traditional animation software, and tested the team's skills, but this also a number of advantages. Visual effects supervisor Ash Brock tells me,"Having that real-time feedback for lighting was not something that I was used to coming from Maya".

"From a cinematography standpoint, I loved being able to play with the cameras and see how the light can change a scene, it's different in Maya, you know, everything's grey andat the same time," she explains, adding:"I could move the cameras, I could try a different lens, I could play with the setup of the shot in a way that a live-action director on set has that same freedom to do; that was a really powerful tool for improving some of our shots a little bit later in the...

However, visual effects supervisor Ash Brock says these challenges weren't insurmountable, and Epic Games' were always on call to help and support. Despite some hurdles, the student team at SCAD Animation Studios remains enthusiastic about the potential of Unreal Engine 5.Having taken up the challenge the gang are keen to use Unreal Engine 5 for more projects, and are clear the real time engine will have an impact on animation and filmmaking.

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