TwilightInscription is a gorgeous and rewarding introduction to a fascinating universe, & you can find the full review of FFGames & Asmodee_USA's new game right here! -
Twilight Imperium is known for its immersive gameplay and grandiose world, but it's also known for its exhaustive play time and slight intimidation factor for new players. Now Fantasy Flight Games is providing a perfect platform into this larger-than-life world with Twilight Inscription, a roll and write that allows fans to control a host of compelling factions with welcome depth to gameplay without overly bogging down the player and slowing the pace.
Four sheets may sound like a lot, and it is certainly not without its own intimidation factor. The game comes with learn-as-you-play rules to speed this process up and get you rolling dice and making choices; but I found these rules to be a little lacking, and after several times of going to the main rulebook to figure out missing details I just decided to play from the main rulebook and forgo the quick rules entirely.
The choice of which sheet to activate in a given turn depends on several compelling factors, as you'll need to keep pace with other players in some regards while also forging your own path towards your active strategy. Perhaps you want to gain more dice to roll during a turn, which are called Focus Dice, and if this is the case you'll need to invest in Industry or win some battles on Warfare.
Turns are relatively straightforward even with the mix of Strategy, Production, Warfare, and Council Event Cards drawn each turn, and it's impressive how well each aspect of the game flows into the others, creating a thrilling and tactical experience that you'll find yourself returning to time and time again.