XDefiant needs something to reel players in from CoD and other FPS titles. Here's how a unique approach to its maps could even the odds.
Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change.Another XDefiant server test session just ended and while its focus was on ‘melting the servers,’ we got a good look at its accessible, if CoD-like, approach to the FPS genre. Despite Ubisoft-flavored flourishes like factions and skills from the publisher’s back catalogue, we found it lacking when it came to standing apart in a hotly contested space.
There’s plenty of variety in its factions, with rebels from Far Cry’s Libertad tackling Splinter Cell’s Echelon unit and Watch Dogs’ DedSec across familiar Ubi arenas. The Division’s Cleaners and Ghost Recon Phantoms make an appearance as well. But while the maps are great with sightlines and tight corners, you can’t tell them apart from other FPS games from recent memory. To transport players to genuine Ubisoft-grade worlds, XDefiant needs more than visual quirks. They need NPCs. Hear me out.
Sure, knocking down a grunt isn’t the same as besting a player but it can help boost a team’s score. XDefiant’s lack of SBMM means that we encountered players of all skill levels during our time with the test session. Novices and outgunned allies could resort to taking down NPC threats if enemy players prove difficult to overcome. This framework could be applied across all of XDefiant’s Ubi-inspired maps.
It doesn’t have to end at NPCs. Scattering the occasional hazard could give players map-specific quirks to account for. Think Splinter Cell’s laser grids and DedSec’s gizmos. Set routes could have insta-kill vehicles zooming past, making for temporary cover and an unreliable ally. And who can say no to the ol’ reliable explosive red barrel? Rogue enemies and unique environmental hazards could serve as a tangible way for players to connect with XDefiant’s maps.
But a competent FPS that feels safe can’t break the grip of games like destruction-fueled The Finals and the collective campaign of Helldivers 2. Living environments could help XDefiant make more engaging maps than its rivals. They could lean on Ubisoft’s past, a trove that the game’s factions and abilities are already drawing from. There’s noin sight and as Ubisoft bunkers down to refine its free-to-play FPS, I hope they make XDefiant more exciting for Ubisoft veterans and newcomers.
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