After three developers and this long in development, can Dead Island 2 be any good?
If ever a game was sold on an inspired trailer, Dead Island was that game. Originally announced at E3 2006 by developer Techland, then best-known for its work on the Call of Juarez series, Dead Island suffered considerable delays before eventually breaking cover with a CG trailer that grabbed everyone's attention.
Instead of making Dead Island 2 with Deep Silver, most of Techland's Dead Island team would move onto another project, which would eventually become Dying Light, while the studio put another team on the standalone expansion-cum-sequel Dead Island: Riptide. This was released two years after the original game to mixed reviews, and marked the end of Techland's involvement with the series.
Yager had, however, been working on Dead Island 2 for three years by this point and, while not complete, the game was close to being finished. Exactly how close we'll come to, but a few months after the cancellation was announced, Ullmann was more forthcoming about the effect Dead Island 2 had on Yager.
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