Tekken 8 has revitalised the series and established itself back at the forefront of the FGC. The combat feels great with smooth inputs and stellar animations. The new characters have compelling personalities and different levels of complexity in-game.
Ten years ago, Tekken was on the brink. Sales were down, and fighting games just weren’t as popular as they once were. Tekken 7 not only saved the series but revitalised it in time for a new golden age of fighting games . And at the height of the series’ popularity once more,has the chance to capitalise on that and truly establish itself back at the forefront of the FGC where it belongs. And thankfully, it has done so with a bang.
At a base level, Tekken 8 makes the usual improvements you would expect but does them to a major degree. The combat feels great, with smooth inputs seamlessly transitioning into some stellar animations. The new characters – Reina, Jun, Azucena and Victor – all have vastly different but equally compelling personalities but different levels of complexity in-game. After playing Tekken 8, going back to Tekken 7 felt sluggish and I’m excited to be able to stick to 8 full-time going forward no
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