If these visual effects were to vanish immediately from videogames, little would be lost.
As much as I'd like to fire all of these effects into the sun , it would be wrong. Used thoughtfully, these camera tricks can work when used subtly to create a certain mood, or enforce a game's rules. In Alien: Isolation, the depth of field effect that happens when you bring your scanner into view is used to intentionally create a risk/reward trade-off—though I did spend a lot of time looking at blurry corridors as a result.
Isolation's chromatic aberration is even sort-of acceptable, as a continuation of the game's low-fi '70s sci-fi vibe, though Amanda Ripley should see a doctor about those bionic eyes. I called out The Evil Within for its blazing lanterns, but that lens flare is part of a package of deliberately obfuscatory visual devices—including that stringent letterboxing—which makes it a gritty and difficult place to be. Even the visual noise filter works in that context. It's supposed to look grainy, dirty and unpleasant.
The Metro shooters—though overly obsessed with lens flare—do great things with dirty visors when you slip on a gas mask. Monster blood and radioactive winds gum it up, and there's even a button that lets you give it a wipe. It's very effective at making you feel embodied in that word.
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