Star Trek: Infinite is a perfectly satisfactory strategy game, even for newcomers to the genre. But its flaws leave much to be desired.
Quick Links Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Star Trek: Infinite wants to be the Star Trek strategy game to beat the band. It was developed by Nimble Giant Studios and published by Paradox Interactive, a publishing house with a reputation for wonderfully deep, complicated strategy games. Among its flagship properties, Paradox counts Cities: Skylines, Crusader Kings, and Stellaris, which Star Trek: Infinite’s systems are based and built upon.
Specializing in science, construction, and diplomacy, the Federation primarily expands its territory by building infrastructure on uninhabited worlds, or by tactful integration with smaller spacefaring societies. The Klingons are hardened by their martial culture, but their pride holds them back in matters of politics. The Cardassian Union operates in the shadows, using intrigue and subterfuge to fabricate false claims on star systems and turn their rivals’ allies against them.
In essence, Star Trek: Infinite plays out like a simplified version of Stellaris. It finds a wonderful middle ground, with gameplay complicated enough to be interesting to veteran strategy players, but intuitive enough to attract newcomers. However, the excitement can peter out by the end, causing the last 200 years or so of a campaign to become a slog.
However, even these wide-ranging tutorials have a couple of surprising blind spots. The particulars of battle and war are never described, which can make the player’s first dogfight a surprising experience. There are tooltips galore, but they’re sometimes incomplete, dropping other obfuscating terms that are left unexplained. Other Paradox games, like Crusader Kings 3, allow players to pin tooltips to the screen, then click on terms within them to obtain a more complete explanation.
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