Pentiment 'is a game unlike any other, immediately establishing itself as a milestone for narrative-based games.' Our 5/5 (!) review of Obsidian's Pentiment:
Pentiment, from developer Obsidian, is described as a historical, narrative-driven game that focuses on player choice, its period piece-style art, and character development. All of this is true, but none of it adequately describes what's been created.
So much of Pentiment's presentation feels innovative, but it's the way dialogue is delivered through both the perspective of a manuscript and Andreas' own disposition towards characters that really stands out. Different social classes, educations, or dispositions among the characters Andreas meets will be reflected by the font in their speech bubbles.
This is to say nothing of the major storyline choices, which dramatically alter the course of Andreas' journey. Information the player collects as Andreas is stored in a journal and travel between areas is necessary to piece together theories, but these aren't always useful or productive - it's up to Andreas to choose how to best spend his time.
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