Payday 3's long-overdue first patch is live: 'We’re finally up and running as things should be'

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Payday 3's long-overdue first patch is live: 'We’re finally up and running as things should be'
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.

It took a whole lot longer than anyone expected , but the first Payday 3 patch is. Developer Starbreeze says the update makes"a massive amount of fixes to make your heisting a smoother experience," and that the instability issues players have been dealing with since the game launched in September are finally fixed., and worse, its demand for an online connection even for solo play meant that matchmaking woes were a big headache even for people who wanted to play by themselves.

Naturally, some players aren't happy that it took this long for the first Payday 3 patch to arrive, and there's a multitude of complaints about issues that remain unaddressed on.

We are also aware that armor is considered the most desirable resource compared to ammo and health. We are happy with how armor itself works, but we want to put in a few more ways for players to restore it in the game. We also think health is underperforming right now, but addressing that will be a gradual change over the first year of updates, rather than one sweeping update.

Fixed an issue showing an incorrect amount of remaining radio calls when a player joins an ongoing heistPlayer stats are now shown in result screen when failing a heistAdded a button prompt showing how to exit the safe cracking mini-gameFixed locked story videos to properly reset color values when initializedFixed an issue with the “report player” option not appearingAdded a fix for stock mods “TQ” and “HQ”, their titles are now aligned in the loadoutFixed an issue with joining a friend in the...

Fixed a bug where the player could get inside the transport van in one of the pot holes in “Road Rage”Subtitle fixes for story videosMelee damage no longer affects environment details that should only take damage from explosions/gunfire in Gold & SharkeRemoved an area that was tagged as “public” on the roof in “Under the Surphaze”Added a fix for the Security Door that was openable without a Blue keycard on “99 boxes”Deployables no longer disappear when thrown through vents on “Touch the...

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