NieR creator insists that his decisions are based on what he thinks will sell, while also quipping that 'at first I listen to what the publisher wants from me, but later I don't'

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NieR creator insists that his decisions are based on what he thinks will sell, while also quipping that 'at first I listen to what the publisher wants from me, but later I don't'
日本 最新ニュース,日本 見出し
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Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting.

interview with NieR creator Yoko Taro and Stellar Blade creative director Hyung-tae Kim, the two developers had nothing but praise for each other's work, while the famously eccentric Taro insisted that his surreal and existentialist fever dream NieR: Automata was just an Evangelion rip off that played to the market.

Taro also praised the tech and production values of Stellar Blade, noting that Korean and Chinese developers have been more responsive than Japanese ones to the general industry shift to middleware over proprietary engines, and arguing that this was part of the reason for the slump in the Japanese game industry in the late 2000s and early 2010s.

What about that famously moving and memorable story in Automata though, with all its twists and emotional gut punches?"I thank you for praising NieR: Automata's story," Taro said,"But actually it's pretty much just a retelling of Evangelion, so there's not much originality to it."Sign up to get the best content of the week, and great gaming deals, as picked by the editors.

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