Vivek Gohil is a gaming accessibility consultant and comic nerd. If he's not out killing aliens or smashing faces, then you'll find him gaming using his adapted controller.
Insomniac’s Marvel’s Spider-Man 2 is a fantastic evolution of the formula set by the first two games in the series. Insomniac’s team has gifted us with another incredible Marvel sandbox to immerse ourselves in - Earth-1048, if you keep track of this stuff. As a whole this game is a wonderful sequel.
In keeping with Insomniac’s recent work, Spider-Man 2’s also a more accessible experience than most blockbuster video games on the market - Bethesda’s Starfield, for example. However, while the accessibility features that are present are certainly helpful, if I’m being honest they’re not as good as I expected from this particular developer, and there’s a surprising omission of certain features - at the moment, at least.
The new combat mechanics, meanwhile, utilise gadgets and Symbiote / Bio-Electric abilities more intuitively by holding down L1 or R1 and pressing one of the face buttons instead of making a selection with an immersion-breaking weapon wheel. Nowadays every game seems to require a parry button and Spider-Man 2 has listened loud and clear.
The option for auto healing is a great addition, eliminating a button press. However I have caveats here, sadly. The implementation is quite unhelpful, because the tutorial forces you to press the heal button to end the tutorial message, locking your progression. If you have options in place to remove a button press, then it’s best to alter the tutorial message instead of forcing players to press a button they already opted not to use.
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