In a world of PC exclusive partners, everyone loses | Digital Trends

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In a world of PC exclusive partners, everyone loses | Digital Trends
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AMD announced it would be the exclusive PC partner for Starfield, and that could set a dangerous precedent.

This story is part of Jacob Roach's ReSpec series, covering the world of PC gaming and hardware. I’m worried. This past week, AMD announced it was the “exclusive PC partner” for the upcoming Starfield, working directly with Bethesda Game Studios to optimize the game for AMD hardware and getting AMD’s FidelityFX Super Resolution up and running in the game .

Related AMD is Starfield’s Exclusive PC Partner I’m not trying to nitpick, but clearly, AMD is putting weight behind being the “exclusive” PC partner of Starfield, so it shouldn’t come as a surprise that gamers are putting weight behind the word, too. And the results are clear: Speculation since the announcement has run rampant, with many assuming the game won’t support Nvidia’s DLSS or Intel’s XeSS.

Take your tin foil hats off for just a moment, though. There are several other reasons why some games only feature FSR . Resident Evil games, for example, have only supported FSR since Resident Evil 7, so there’s definitely a world where the developers have found something that worked and ran with it. Development time is very limited in many cases, so a game lacking DLSS support doesn’t inherently mean that AMD blocked it.

AMD’s commitment to providing an open technology has no future in a world of exclusive partnerships. At the moment, we don’t know if Starfield will only support FSR, and any claims that AMD is entering agreements to block DLSS and XeSS are just speculation. But when you stop and ask yourself what else “exclusive partnership” could mean — it certainly doesn’t sound good.

AMD could, for example, decide to make its upcoming FSR 3 exclusive to its GPUs. In that world, we have two GPU brands competing with each other on features, and it’s up to buyers and reviewers to decide which is best. In the case of Starfield, if it will indeed exclusively use FSR, there’s no competition. It’s just one company putting a roadblock in front of the other.

No excuse for exclusivity In the early days of DLSS and FSR, we saw a lot of games that supported only one of the two features. Since then, however, we have learned just how similar the two are behind the scenes, and most major AAA releases come with at least FSR and DLSS support, and oftentimes XeSS support, as well.

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