Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
Final Fantasy 14: Dawntrail has arrived to a bit of a mixed reception, thanks to a middling story that has a—a few persistent issues that, from what I've seen from more critical elements of the community, are frustrating because of how long they've been going on.
FF14, simply put, innovates pretty slowly. That's not to say we haven't had new ideas come into the ecosystem, but they also had their own share of issues—Island Sanctuaries were cute at first, but wound up becoming a largely passive spreadsheet simulator. Variant Dungeons, meanwhile, were a ton of fun to play the first go around, but they suffered due to poor reward structures.
"So moving forward with the next expansion, I want to incorporate more changes. I don't want to take a conservative approach, but rather, I want to provide an experience that contemporary gamers can enjoy. To that end, I would like to incorporate various changes. I will also protect things that need to be protected. But we would very much like to try out new things, and we are discussing various possibilities right now in the team, so I'm really excited about that.
But just because these are promises further down the line, that doesn't mean Yoshi-P isn't excited for what's coming next:"So of course, in the next expansion, we are planning various changes to the mechanics, but even for the current expansion, from patch 7.1 we have a lot of new content planned.
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