It's so easy to bash games because of bugs, but when there's some forgiveness both ways, things like falling through the map don't seem bad.
While developers don’t share them enough, there are plenty of circumstances where bugs have become features because they either just work or aren’t harmful enough that they warrant removal.
Starfield is filled with situations like these, and I’ve no doubt that more will be discovered over time as players eventually reach the end of their playthroughs. The bugs we encounter don’t break the game and pull us out of the universe, though; they just add to the general atmosphere.The best example of the biggest Bethesda bug I’ve found in Starfield so far is gaming the bounty system. Players will gain bounties with the major factions as they commit crimes and steal items around the galaxy.
That said, when you have bounties with multiple factions, like myself, and know where to go to pay them off, you can’t fly anywhere. I jumped to one system and was being scanned and about to be offered the chance to battle for my life or turn in all my stolen goods and pay a fine. I instead chose to Grav Jump away to a different system and avoid the scan entirely. As far as I know, this is an intended feature.What isn’t an intended feature, though, is my workaround for bounties.
While exploring the starliner and possibly looting every guest’s room, I fell through the map. It wasn’t a bad fall, probably about 4 feet. I landed on the roof of the starliner’s corridor below, but I could see the entire map’s skeletal structure and shape.
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