Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting.
isn't just translating the beloved 2D pixel art Zelda homage into full 3D—it's also shifting gears into a completely different style of game from the first's intricate, handcrafted world with a roguelike structure whose open zones are created anew for each run.
You've also got a bit more room to breathe than in Risk of Rain 2, with an emphasis on taking your time to explore. I enjoyed my own time tooling around the map, but I had a real moment of jealousy watching GamesRadar US managing editor Rollin Bishop tackle the zone—he stumbled into a deep underground vault with a hidden miniboss, and also figured out how to deploy a Jak 2-style hoverboard that looked sick as hell.
Speaking of that procedural generation, that's still an open question for Hyper Light Breaker. The zone I played in felt fantastic and bespoke, and that's because it was—a Heart Machine developer present at the event confirmed that the demo zone was specially assembled.
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