HBO's The Last of Us premiere takes disappointingly few creative risks

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HBO's The Last of Us premiere takes disappointingly few creative risks
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HBO's The Last of Us premiere is a safe people-pleaser.

When I fell asleep half-way through the first episode of The Last of Us yesterday evening—I was very tired, so I can't blame this on the show—I probably didn't need to rewind it. It sticks so closely to the source material that I could have filled in the blanks myself. Like Tyler said in hisThis is disappointing but understandable. When videogame adaptations deviate from the source material—which, to be fair, is often—the pitchforks come out.

This is why Arcane is my favourite adaptation, despite the fact that I actively dislike League of Legends. LoL is full of lore, but players aren't following a story as they rush up lanes and fight their opponents. Players don't treat this stuff as sacred, leaving the show's creators free to do whatever they want, spinning an original yarn that takes advantage of, but isn't beholden to, an existing property.

This is one instance where the show could have followed the game while still making it distinct from most zombie dramas. The way games present their stories is what makes them stand out from other mediums, and something few adaptations have bothered attempting. So far, TLoU has little time for the slower or quieter moments of exploration—the actual meat of the source material. None of the shots in the show linger, constantly cutting to something else and breaking the tension.

This isn't a particularly interactive sequence in the game, since it's Tommy who's driving, but we're still more than simply passive observers. Watching the TV recreation, I could still feel my heart rate go up, and even knowing how the short journey would end—brutally and tragically—it was still shocking.

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pcgamer /  🏆 38. in UK

日本 最新ニュース, 日本 見出し

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