Gordon Freeman's adventure across City 17 is now fully playable in VR.
received the VR treatment only last month. Now, the team has added VR support to Episode 2, completing its goal of letting you experience Gordon Freeman's most expansive adventure in stereoscopic 3D.
While I haven't played Episode 2 in VR, I have taken vanilla Half-Life 2 for a spin on my Oculus Quest, and Source VR Mod Team's adaptation is thoroughly excellent. Gordon's eclectic arsenal has been cleverly reworked to make use of VR controls, letting you aim, fire and reload weapons as if holding them in your actual hands, with bespoke reloads for every weapon.
It's also impressive how well Half-Life 2 transitions to VR. I expected certain chapters like Water Hazard to be borderline unplayable, due to the speed at which you move, and how the hovercraft controls in conventional play. But HL2's highly smooth locomotion makes the game surprisingly easy on the stomach, and the mod team has done a fine job of adapting the control scheme for vehicles.
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