God of War Ragnarök Is a Slow, Meandering Sequel with Just Enough of the Original's Spark

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God of War Ragnarök Is a Slow, Meandering Sequel with Just Enough of the Original's Spark
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Kratos and Atreus return in God of War Ragnarok, a slower, more meandering sequel that's still almost as good as 2018's God of War. Read our review. GodofWarRagnarok

is a fast-paced, exciting game. Combat is brisk and beautiful. There are boss fights that will absolutely blow your mind. The story goes places you’d never expect and places you’ll see from miles away, and both often end up being amazing. You’ll fight gigantic, towering enemies, team up with unlikely allies, and see awesome vistas from across the Nine Realms. And every step of the way you’ll think about the ungodly sums of money pumped into its development.

The majority of time is still spent playing as Kratos, however, with Atreus and other allies providing support. Combat as the stoic father feels just as good as it did in 2018, with Kratos dolling out pain with both the Leviathan Axe and the Blades of Chaos, the latter of which you gain access to very early in the game rather than the tens of hours you have to wait to obtain them in 2018. That’s a good thing, because they remain the most exhilarating weapons in the game.

If any one element is even better than the original, it’s the game’s soundtrack. Bear McCreary’s music was one of the most haunting, overpowering elements of 2018’s, and while most of the best music is new renditions of themes from that game, they’re so beautifully arranged that even when the story doesn’t quite hit the emotional beats it’s going for, McCreary’s score is more than enough to make me tear up or get goosebumps alone.

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