One More Level's sequel is bottled mechanical magic and a blisteringly-paced celebration of movement - our Ghostrunner 2 review.
Ghostrunner 2 is an elegant, dripping neon blur of motion and violence. It imagines a bleak, cyberpunk future chiseled by coiling industrial monoliths, polished metal, and the rhythmic thump of booming kicks. It plays with time by peddling blistering speed and split-second decisions that make the real world and even other games sluggish. This is a game that knows what it’s trying to achieve.
There’s an argument that the Polish developer stuck too close to the original formula. But recycling that crisp celebration of movement packaged with passable narrative dressing and a slew of fresh acrobatic playgrounds is a testament to a firm finger on a unique brand of bottled mechanical magic. And what is new, chiefly ato explore non-linear levels, works to amplify that sense of speed rather than subvert it with a tacked-on gimmick just for novelty’s sake.
Catch a stray bullet or mistime a dash, and you’ll die, the game booting you back to the nearest checkpoint to try again. Fortunately, respawning is fast and free of loading screens, and the checkpoints are generously placed, snapping you back to the action almost instantly. Rather than the rap on the knuckles it typically signals in most games, death is Ghostrunner 2’s most compelling feature.
And therein lies Ghostrunner 2 greatest strength and challenge: the need for repetitive graft, to optimise and fine-tune, to learn and practice. Success is measured in millimetres and how you stomach persistence. Death isn’t punishment but a rite of passage as you strive for perfection. After sinking a little over a dozen hours into One More Level’s sequel, I’m hard-pressed to recollect how many times I died. A thousand, at least? Maybe more.
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