'Fun Cooperative Vampire Slaying': Screen Rant's Redfall PC Review

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'Fun Cooperative Vampire Slaying': Screen Rant's Redfall PC Review
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'Redfall does more right than wrong.' It isn't perfect, and there are some obvious issues present in playRedfall - but at its core it's got potential and still delivers fun. Our 3.5/5 review:

Arkane Austin's Redfall is a shooter filled with guns, vampires, and special abilities that delivers a fun coop experience, even if some aspects can suck the joy out of it at times. Arkane has made a name for itself with games that excel in stealth and role-playing mechanics - both areas many shooters struggle to implement effectively.

Redfall At Its Best: Vampire Slaying With Friends Unlike Dishonored's more linear approach to storytelling, Redfall is an open-world game with two maps, loads of side quests, and various story missions to complete. Beating-specific missions are required to progress the game's overarching plot, but at this time, all players level up and keep the weapons they find during cooperative play, while only the host is able to progress in the game's story.

Redfall's Worst: Repetition & A Lack of Character Diversity Each playable character has unique abilities that are a blast to combine with other players to craft effective strategies. However, each class only has two special abilities and one ultimate, which can feel repetitive after a dozen hours of leveling up a class.

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