Despite being positioned as a more faithful remake, FinalFantasy VII Ever Crisis leaves a lot of story gaps in between aggressive gacha hooks.
When Final Fantasy VII Remake launched in 2020, it was a revelation for me. The bold reimagining taught me that a video game remake can be much more than a nostalgic revisit, instead using the history of the original to tell a high-concept story about destiny. Though I immediately revered it as one of gaming’s greatest accomplishments, others weren’t so pleased. There’s a not-so-small collection of purists out there who simply wanted a 1:1 remake of the PlayStation version with pretty graphics.
If you’re still hoping for that faithful PS1 remake, keep pining. Instead, Final Fantasy VII Ever Crisis only appears to use the Cliff Notes of its source material to power a typical gacha game, albeit one sporting some deep RPG hooks. If Final Fantasy VII Remake was a strong case for video games as art, Ever Crisis is Square Enix in pure commerce mode.
I only get to see major plot beats after that. I meet Aerith in Midgar’s streets and get a stiff drink from Tifa at the Seventh Heaven, but there’s not much interstitial content between them. I’ll only get an occasional title card briefly summarizing what happened between big scenes. That’s great news if you’re looking for a much shorter and more succinct way to revisit Final Fantasy VII’s sprawling story, but it’s not as helpful if you’re looking to experience it for the first time here.
While the closed beta included a sizable chunk of story, I’ve yet to see what I think will ultimately draw me into the project the most. I’m enticed by the idea of seeing the later parts of VII or more obscure side games like Dirge of Cerberus. Those pieces will require more work, as the developers can’t simply rely on assets from the series’ recent Midgar-centric remakes.
Ever Crisis is a deep RPG where characters from across every included game can be outfitted with weapons and Materia. Each equipped piece of gear raises their overall power level, a number that needs to be raised to keep up with all story missions and side content. Characters naturally level up during missions, which raises their stats in a traditional RPG way, but a chunk of power level is determined by weapon rank and upgrades that are performed with collected materials like whetstone.
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