Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
—I'm overall positive on it myself, ranking it just a half-step above Stormblood, and for all my critiques about the overall quality of its dialogue and its cutscene direction, I'm having a good time. Particularly with the sidequests, which have broken up a sometimes-plodding Main Scenario Quest nicely.
This is one of those sidequests that forewarns you it won't put icons on your map. Instead, it'll make you seek out specific locations via riddles. In a vacuum, it's a cute little jaunt that rewards the player's investment in the story, a nice break from the"visit this town and talk to three people" routine that Dawntrail's MSQ is flush with.
As she's speaking to the people in her inauguration ceremony, Wuk Lamat reveals that she wants Koana to rule by her side as the Vow of Reason, while she'll take the Vow of Resolve—mirroring the current two-headed king. It's a genuinely lovely little twist that makes a lot of sense, since Koana has definitely improved Tural with his inventions. He also covers Wuk Lamat's weaknesses nicely, and vice-versa.
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