Final Fantasy 14: Dawntrail is a great story with a ton of potential, but it's told so poorly it nearly ruins the whole thing

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Final Fantasy 14: Dawntrail is a great story with a ton of potential, but it's told so poorly it nearly ruins the whole thing
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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.

The more time I've sat with my thoughts on Final Fantasy 14: Dawntrail's story, the more it's bothered me. Before I roll up some sleeves and tell you why, though, some housekeeping: I'mIn a sense, you're right to wonder. Despite my general dissatisfaction, I'm still having a blast in Dawntrail.

So when I say that Dawntrail has a great plot, characters, and world, I don't mean to say that the player gets to experience all of these things—some, but far less than they should have. Instead, I want to give the game's new writers credit where it's due. Credit that, for the most part, lies in the scaffolding they put together .

Final Fantasy 14 has always leaned heavily on exposition, sure. Characters will often repeat information we've already known as a kind of courtesy. It usually does this, though, to help ease the mental load of more complex themes. Take the scene I just mentioned, for example: Actually seeing Zarool Ja reject his retainer's aid, fight a magical recreation of his father, fail, then lash out at the elector would've been a great moment of characterisation. Instead, we arrive moments after it's happened and are told all about the scene we missed. Twice. As such, an otherwise smart choice to characterise one of the story's main villains fails to leave an impression.

She represents Dawntrail's third, and biggest problem: It has no idea how to use its cast of characters.

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