Dungeons & Dragons Reveals Redesigned Barbarian Class

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Dungeons & Dragons Reveals Redesigned Barbarian Class
Dungeons & DragonsWizards Of The CoastTabletop RPG
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Get ready to rage with Dungeons & Dragons' new Barbarian class.

Dungeons & Dragons is showing off its changes to the Barbarian class, with a tankier and more versatile class build. Today, Wizards of the Coast released a preview for the Barbarian class rules that will appear in the 2024 Player's Handbook later this year. While the core functions of the Barbarian remain the same, its signature Rage ability has received several quality-of-life upgrades and other abilities have been added to make the Barbarian more useful and versatile.

The Barbarian's core ability in 5th Edition is the ability to Rage, a state that grants the Barbarian various benefits based on its level and subclass. Barbarians now regain one use of a Rage with every Short Rest and the Rage itself is easier to maintain, as the Barbarian can now expend a Bonus Action to keep the Rage active. Like the Fighter and the Paladin, Barbarians also gain access to the Weapon Mastery subsystem introduced in the new Player's Handbook.

The Barbarian's versatility has also been addressed via several ability changes. A Barbarian now gains Primal Knowledge at Level 3, which gives the Barbarian an extra proficiency and replaces certain skill ability modifiers with the Barbarian's Strength modifier when they're raging. For instance, a Barbarian can make an Acrobatics check using their Strength modifier instead of their Dexterity modifier.

Another new ability is the Brutal Strikes ability, which Barbarians gain at Level 9. This allows players to forgo Advantage on a Reckless Attack in exchange for extra damage and debuffs on a successful attack, with players able to slow foes or push foes depending on the situation. Additional options for Brutal Strikes become available at Level 13, pushing disadvantage onto foes or granting another player a +5 to hit the same foe with their next attack.

The Barbarian subclasses have also received upgrades. The Path of the Berserker's Frenzy has been improved, with the ability not causing exhaustion and a Frenzy adding additional damage on the player's first attack instead of gaining an extra attack. The Path of the Wild Heart allows players to change the animals they draw power from whenever players rage. Other abilities can also be swapped out after a Long Rest.

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