I brought up the skill tree almost as much as I brought up the map.
Skill trees are easy to make fun of because nobody can seriously insist there's a thrill in having 3% extra critical strike chance on your fire bolt. Incremental progress was the way of the classic RPG: you level up, you gain points, and you spend them on skills that slightly increase your power. Do that enough times and the numeric increases add up to something that actually has an impact. But in the short term, skill trees were only ever an illusion of meaningful choice.
By frontloading the most impactful traits, Diablo 4's skill tree forms the core of your character. A Sorceress who doubles down on fire bolt will play vastly different than one who chose frost bolt, and both of them will be different from one that dabbles in all of the core skills. Efficiency chasers will scoff at someone playing a witch-of-all-trades, but the skill tree is designed to be flexible.
The boots gave me access to Shadow Imbuement, which causes your next two imbueable attacks to deal shadow damage and make enemies explode when they die. I reset my skill points and dropped everything into Penetrating Shot, a core skill that sends an arrow through several enemies at once. A shadow-kissed Penetrating Shot combined with the ability to dash through enemies and make them vulnerable was like playing a Rogue with a shotgun.
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