Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
changed so much about the game, it'd probably be quicker to list things it didn't touch than the systems it tweaked or wholesale refinished. But the most impactful, I think, is the skill tree revamp, which changes how you build V and what you're capable of. I only played about two hours of Cyberpunk in 2020, so when I really sunk my teeth into 2.0 I was shocked to look back at how the trees were designed before.
"After we discussed what improvements we wanted regarding perks in update 2.0, the team investigated progression systems of various games, including Dying Light, Borderlands, and even Dota 2," gameplay design lead Karol Matyasik said in an interview with PC Gamer. Those are popular games, and I can see why Dying Light and Borderlands 2, especially, would be useful reference points for Cyberpunk 2.0. But what Matyasik said next"When it comes to the structure of 2.
The 2.0 trees are filled with meaningful choices, and tons of new abilities that encourage experimentation and specialization—climbing a couple trees to the top can really make you feel like an elite hacker or enhanced-to-the-gills militech cyberpsycho. I particularly like how some moves that can really change your playstyle are seemingly minor offshoots of major nodes—I beelined for the monowire finisher in the Intelligence tree, for example, because I wanted to slice 'n' dice.
Even the Cyberpunk: Edgerunners anime served as a direct source of inspiration for the revamped skill trees. That's pretty obvious if you pay any attention to the perk icons—one of the first perks on the Body tree is shotgun-totingfrom Edgerunners.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory , he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume .
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