Bright Memory: Infinite may be flawed, but the FPS combat is pristine

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Bright Memory: Infinite may be flawed, but the FPS combat is pristine
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The strafing of Doom Eternal meets the parrying of Elden Ring

to understand how important a dynamic combat system can be. Soulsborne games typically force players to make a crucial gameplay choice when it comes to self-defense: do they hold down that block button and hedge their bets, or do they try to time a perfect parry and risk taking a direct hit if they get it wrong?

There’s substance beneath the style. Certain enemies and bosses are protected by a shield. This shield reduces all incoming damage, except ripostes. It’s a clever move, rewarding skillful parry play, but also allowing you to brute-force through enemy defenses if needed. These two bonus tools elevate the movement mechanics in Bright Memory, adding more meaningful choices to combat navigation. Is it better to dodge and parry, to close to melee, or to keep the enemy at range? Often there is not a cut-and-dry answer and that, ultimately, is what makes it interesting.Bright Memory: Infinite also allows you to take advantage of verticality with the occasional gravity-bending mechanic.

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