Baldur's Gate 3 would have originally let you recruit a major villain

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Baldur's Gate 3 would have originally let you recruit a major villain
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Tom is Eurogamer's Editor-in-Chief. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon. Tom joined Eurogamer in 2010 following a stint running a Nintendo fansite, and still owns two GameCubes. He also still plays Pokémon Go every day.

Baldur's Gate 3 boss Swen Vincke has revealed a number of ideas cut from the game during its development - including the ability to recruit a major antagonist as a companion character., Vincke also mentioned plans to feature a wider range of locations in the game - including several that will be familiar to Dungeons and Dragons players.

Thorm's role in the game is teased throughout its first two acts and builds brilliantly to your final confrontation with him, which serves as the big finale of Act Two. "If you play the game and there's a moment where you can convince him and you can see that a moment where he breaks, that moment led to recruitment," Vincke said."We cut that out when we were rescoped. It was part of the fixing of Act two when we were stuck on it. That was what happened in the rescoping."

"He was supposed to be in your camp while you were dealing with Gortash and with Orin," Vincke continued."So he became a source of information on them, and he could trust, you could get him to his arc. You could then be convinced by him to go to his side. So it was a great story, but yeah."

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