Atomic Heart restored my fragmented faith in PC ports | Digital Trends

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Atomic Heart restored my fragmented faith in PC ports | Digital Trends
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AtomicHeart is out on PC, and despite being a showcase of next-gen gaming tech, it runs shockingly well on a wide range of hardware.

I had rock-bottom expectations for Atomic Heart. I was confident I’d enjoy the game, but I’ve been burned by too many half-baked, stuttering, buggy PC ports over the past several years to put too much faith in an ambitious AAA title with next-gen tech from a first-time developer. It sounds like a recipe for disaster.

Developer Mundfish says ray tracing is coming after launch in a patch, but Atomic Heart is better off without it. It’s no secret that ray tracing tanks your performance, and with games like Portal RTX introducing features like RTX Direct Illumination, it can make even high-end systems look downright puny.

It’s not just for Nvidia users, either. AMD’s FidelityFX Super Resolution 2 is available in the game, so you can boost your performance regardless of if you have an RTX GPU or not. In 15 hours of Atomic Heart, I had one snag as I loaded into a new area, no crashes, and no steep frame rate drops. Even more impressive is that Atomic Heart uses Unreal Engine, which is a game engine notorious for stuttering in games like Gotham Knights.

Between precompiled shaders, dense graphics settings, and plentiful upscaling options, Atomic Heart runs better than any AAA PC games I’ve played in the last three years — and probably longer than that. At native resolution with the Low graphics preset, I was locked at 60 fps in linear areas, and between 50 and 60 fps in the semi-open sections. You can turn on FSR, either through the game or through the Steam Deck itself, but I never needed to. Plus, there’s a steep drop-off in image quality given how little resolution AMD’s upscaling algorithm has to play with.

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