An open-world Final Fantasy 16 ‘would’ve taken 15 years to make’, claims producer | VGC

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An open-world Final Fantasy 16 ‘would’ve taken 15 years to make’, claims producer | VGC
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An open-world Final Fantasy 16 would have taken 15 years to make, its producer has claimed.

“Additionally, it is necessary to understand the overall outline of the game design by taking into account the strengths of the team itself. When thinking about it, I thought, ‘I believe an open world would not fit for what we are planning now.'”

Listing the main aims for the project, Yoshida said: “I want a story of a hero who saves the world, because this is Final Fantasy. I want a summon to go wild and destroy the map. I want to release this game as soon as possible. I cannot release this game in parts. “When considering these four main points, I believe it is practically impossible to ask for everything. If we had a development period of about 15 years, we may have had the opportunity of challenging ourselves with an open world [smiles]. After all, it’s almost impossible in terms of time and cost to create a global story within an open world.

He added: “I thought that the development team would be worried about this. Delivering what we believe is the best story, in an experience that blends together games and movies, does not require an open world.Producer confirms Final Fantasy 16 uses ‘British English only’ and no American accents“For example, if you say, ‘I have a good idea and I can definitely do it!’ I will support you. However, if you are unsure if we should do it, I would tell you that we shouldn’t.

Yoshida has previously said that the game’s story takes place on a global scale, and that an open-world environment wouldn’t suit the story as a result.

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