Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would later go on to win command of the kit cupboard as hardware editor.
AMD has a new version of its FidelityFX Super Resolution upscaling: FSR 3.1. The new and improved upscaling algorithm includes temporal stability improvements, which essentially makes for less of that annoying flickering that could be present on details on previous versions.
Flickering has been a bugbear for FSR. Smaller details, most often at a distance from the player view, flicker in and out as the upscaling algorithm tries to figure out which details to preserve when they're only a few pixels wide. It can be worse in motion, but AMD says that both"at rest and in movement" there's"less flickering and/or shimmering and 'fizziness' around objects in motion.of Ratchet & Clank with FSR 2.2 and FSR 3.1.
AMD has also decided to"decouple" its FSR 3 Frame Generation technology from FSR 3, meaning it's now able to be turned on with other upscaling settings beyond AMD's own. That's a neat decision, following on from Nvidia splitting Frame Gen from DLSS, but since AMD's upscaling tech works on any graphics card, not just its own, it could prove more useful.
For now it's only Ratchet & Clank confirmed as being updated to FSR 3.1. We'll have to see, but Starfield seems like a likely candidate, too. AMD says developers will have access to FSR 3.1 from Q2, which is only a few weeks away, and it"will be coming to games later this year."Best gaming PC Sign up to get the best content of the week, and great gaming deals, as picked by the editors.Receive email from us on behalf of our trusted partners or sponsors Since then he's joined PC Gamer's top team as senior hardware editor, where he spends his days reporting on the latest developments in the technology and gaming industry. He also enjoys making short videos for TikTok and believes everyone reading this should go follow our account immediately.
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