Alan Wake 2 is proof that more PC games need a potato mode

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Alan Wake 2 is proof that more PC games need a potato mode
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Alan Wake 2 is one of the most demanding games out right now, and it's a testament to the fact that more PC games need a cutback graphics mode.

Alan Wake 2 is one of the most beautiful games I’ve ever played — and it’s the frontrunner for the most demanding PC game you can currently run. For as impressive as the game is, from its path-traced reflections to the extensive use of Nvidia tech, it’s so demanding that some otherwise-powerful PCs won’t be able to post playable frame rates.

Related Alan Wake 2 is missing this type of graphics setting. The game includes three presets that offer a narrow range for performance and image quality, and it needs a setting that scales lower. It’s also no surprise that these games run great on devices like the Steam Deck. Baldur’s Gate 3, Diablo 4, and all of the RE Engine games all perform fantastically on this mobile hardware. They can scale up to accommodate much more powerful rigs, with games like Resident Evil 4 even sporting ray tracing, but they can also nuke the visual fidelity just to get the games to run on less powerful hardware.

But mesh shaders! Alan Wake 2 has an argument for not having a potato mode graphics option: mesh shaders. If you haven’t caught up on the discourse, GTX 10-series and RX 5000 series GPUs aren’t technically supported in Alan Wake 2. That’s because the game relies on mesh shaders through DirectX 12 Ultimate, which isn’t supported on every graphics card.

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