A ‘Starfield’ post-mortem with Todd Howard and Phil Spencer

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A ‘Starfield’ post-mortem with Todd Howard and Phil Spencer
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Expectations for “Starfield” were astronomical. Creator Todd Howard and Xbox head Phil Spencer explain how they pulled it off.

Expectations for the project have been astronomical thanks to the pedigree of the studio’s past titles and that it’s the company’s first new intellectual property in almost 30 years. Fans have whispered about the title “Starfield” in gaming forums and discussions since it was trademarked in 2013. For years, it felt mythical.

say the partnership is a natural fit, especially since the studio has worked closely with Xbox in the past. “Oh, we planned, and those plans went out the window,” Howard said. “We knew we were going to rewrite parts of the engine, so we started building technology for the planets and the outer space stuff on our previous engine and renderer.” Eventually they realized they had to port years of work to a new engine. And then the pandemic hit.

Howard said “Starfield” made him think about the nature of video games and why people play them. Video games are usually a power fantasy, and even in Bethesda games, that fantasy is often achieved with finding a better weapon, getting stronger or having more money. “Starfield” is meant to challenge that notion.

“That is an excellent observation, and I think I’ve done enough interviews for this game and no one’s mentioned that, so I appreciate that,” Howard said.

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