APlagueTaleRequiem is absolutely gorgeous, even if it feels a little too self-conscious about itself.
A Plague Tale: Requiem MSRP $59.99 Score Details DT Recommended Product “A Plague Tale: Requiem improves on its predecessor with gorgeous visuals and more varied gameplay, but it struggles to balance its increased action and morally nuanced storytelling.” Pros Cons There’s a specific sequence in A Plague Tale: Requiem that captivated me … and then lost me just as quickly. Returning protagonist Amicia and a new companion are trying to carefully sneak through an area packed with guards .
A Plague Tale: Requiem is a fantastic sequel on several counts. It improves on its predecessor in just about every way by finely tuning its stealth and navigation systems, adding more gameplay variety, and delivering a visually stunning world that puts games with much larger budgets to shame. Its weak spot comes down to its messy storytelling, which exposes the thematic limits of a medium that’s over reliant on violence as its primary form of interaction.
While those scenes are moving, building on the game’s ultimate thesis about the struggles of protecting children from the horrors of the real world, the message is muddied by its more overbearing meditations on violence. Like a lot of video games, this is one whose main systems revolve around killing, and its creators struggle to reckon with that. The story routinely pauses to have Amicia question all the violence she’s committing.
Improving on the original Though its narrative struggles to align with its gameplay, Requiem solidifies Asobo Studio as one of the finest stealth developers around today. Like A Plague Tale: Innocence, making it through a chapter here requires a combination of careful sneaking, puzzle-like navigation, and a touch of alchemy. Each of those elements has been expanded in Requiem, making it feel like there’s no golden path through any given stealth section.
Requiem’s strength as a sequel largely comes down to its added variety. Rather than showing its full hand upfront, it’s always introducing new tools, alchemy recipes, and AI companions that bring a special twist every few chapters. In one section, I’m traveling with a knight who I can sic on guards like an attack dog. In another, I’m with a partner who can use a crystal to reflect a flame’s light and create a moving safe zone.
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